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Counter strike source death match
Counter strike source death match







Decreased accuracy while moving with sniper rifles.Reduced standing and moving accuracy for pistols.Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations.Increased sized of HUD History resource to prevent clipping.Fixed bug causing HUD History to display item pickups from nearby players.Prevent AWP cycle time exploit using quick switch.Removed tickrate command line parameter.Dramatic increase in performance for low-level math libraries.CPU is fully yielded back to the system whenever the server is running faster than the tickrate.An exploit with non-printable characters causing lag on Windows servers has been fixed.Multi-threaded server code is now enabled by default under Linux (already enabled on Windows).Entity processing logic has been optimized to significantly reduce CPU usage on full servers.Server processing delays have been reduced, especially for servers on modern Linux kernels.Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar.Made sndplaydelay executable by servers.Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers).Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to "Map changes".Adjusted whitespace to improve formatting in status command output.

counter strike source death match counter strike source death match

Fixed an issue with the multi-threaded renderer which could cause a crash on map change.Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) The updates will be applied automatically when your Steam client is restarted. Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released.









Counter strike source death match