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Fallout nv recharger rifle
Fallout nv recharger rifle








fallout nv recharger rifle

  • Now refreshes when used to kill Phoenix during Run It Back.
  • These armors have innate Damage Resistance (not as a Bonus Effect) equal to. The Masterwork version of the Single Shotgun uses different ammo than the original. The Masterwork versions of the Hunting Rifle and Marksman Carbine use different ammo than their originals.
  • Headshot multiplier on Burst Fire reduced 3x > 2x This is a list of equipment found within the Fallout:New Vegas mod, A World Of Pain.
  • (Max falloff can be shown to actually reach as low as 30 damage).
  • Daggers thrown in Burst now have a damage falloff that begins at 12 meters and drops steadily (to 35 damage) at max falloff.
  • Time between consecutive Burst Fire use increased 0.33 seconds > 0.45 seconds.
  • Can no longer trigger the defuse sound while dashing.
  • Ultimate points required increased 6 > 7.
  • fallout nv recharger rifle

    Fire damage differences are reverted, damage and multipliers will mirror the left-click

  • Right-click/Alternate Fire kills no longer recharge Jett’s kunai.
  • Jett’s Blade Storm kunai will now recharge after killing a training dummy or defuse practice bot.
  • Weapon equip time after casting increased.
  • An initial statement on October 20th by Riot said that the bugs were not severe enough (game-breaking/competitive integrity) to risk a patch redeploy, though by October 25th a hotfix was released. V3.08 The following changes were temporary bugs that were unintentionally shipped.
  • Fixed bug that displayed Jett’s 1P Updraft visuals incorrectly.









  • Fallout nv recharger rifle